
Rivers, intersecting train lines and the appearance of more stations and passengers over time causes the transit network to become more complex and difficult to manage. Trains travel along routes taking passengers to their desired stations. Passengers appear at stations, each denoted by a shape that identifies which station they want to travel to. Players can construct routes to link stations by drawing lines between them each route has a different colour. Train stations are represented by different shaped nodes. For example, Santiago only starts with one tunnel, Mumbai starts with three carriages and you can choose two for every budget increase. In addition, each map is radically different. Each level is a flat depiction of a real city and begins with three train stations. Petersburg, Montreal, San Francisco, São Paulo, Seoul, Santiago, Washington D.C., Singapore, Cairo, Istanbul, Shanghai, Guangzhou, Nanjing, Chongqing, Mumbai, Addis Ababa, Lagos and Auckland. As of July 2022, the cities to choose from are London, Paris, New York City, Chicago, Budapest, Berlin, Melbourne, Hong Kong, Barcelona, Osaka, Stockholm, St. The player chooses first which city map to play. Mini Metro is a puzzle strategy video game, in which players are tasked with building an efficient rail transit network for a rapidly growing city. Players connect station nodes to create transport routes for passengers. Mini Metro 's visual style is similar to that of modern transit maps. A follow-up, Mini Motorways, was released by the studio in 2019. The game had a positive reception, with praise for its intuitive interface, simple gameplay, and minimalist approach.
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Mini Metro received its full release on PC platforms in November 2015, on Android and iOS platforms in October 2016, plus Nintendo Switch and PlayStation 4 ports in 20 respectively.
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Production of the game continued following the event and an in-development version was released commercially on Linux, OS X, and Windows in August 2014. During the game's conception phase, the developers imposed a set of constraints to limit its scope and ensure the project could reach a finished state. Mini Metro was conceived in April 2013 for a video game development competition, with a prototype version being released freely for web browsers. The rhythms and sounds created took inspiration from works of minimal music. The game uses a procedural audio system to generate sounds based on the player actions and transit network. The game's visual style makes use of bold colours and simple geometry to replicate the appearance of modern transit maps. Levels are based on real cities and the appearance of stations and passengers is procedurally generated. Stations are represented by differently shaped nodes and players can build tracks to connect them by drawing lines. Players are tasked with constructing an efficient rail transit network for a rapidly growing city.

Hosted by 44 Bytes.Mini Metro is a puzzle strategy video game developed by New Zealand indie development team Dinosaur Polo Club. © 2022 Hookshot Media, partner of ReedPop. Join 1,332,734 people following Nintendo Life: Nintendo President Says Switch Production Is "Uncertain". That Life-Size Lucario Plush Is Finally Available In The UK Where To Buy The Splatoon 3 Nintendo Switch OLED Model Co. London Pokémon Center Pop-Up Store Reservations Are Now. Hogwarts Legacy Release Date Announced, Just Not For The. Where To Buy Nintendo Switch eShop Credit, Gift Cards And. Mega Drive Mini 2 Games List - Every Genesis And SEGA CD. Mario Kart 8 Deluxe Booster Course Pass DLC - Release Dat. Nintendo Switch Online Missions And Rewards: August 2022.

Like the fictional city of Mini Metro itself, creative lines are always going to cross but when you have one game mirroring the other and at almost half the price (Mini Subway is currently available on the Nintendo eShop for £3.59 while Mini Metro sits at £7.49) then a collision is imminent.Ī New Limited-Time Pokémon Sword And Shield Distribution.īest Nintendo Switch Micro SD Cards - Cheapest Memory Car. What we can see from Mini Subway appears to be less about using an engaging idea and more a case of plain homework-copying.

Part of a game's development is always going to involve borrowing themes from certain games and using them to create something which is new and interesting. We are nothing if not sympathetic to the hard work of fellow indie devs, but the work should be inspired by, not copied from.ĭinosaur Polo Club has a point. It's a joy to see our games inspire others to make their own.

While we always try to reach out to the developers first, if required, we will take legal action. We owe it to our team to defend the work we've invested so much into, so we evaluate every report of copycat or clone versions of our games to assess whether they breach our trademark.
